This is the fourth installment in the Evolution
of Content series presented by Solis and Cointelegraph. This series of panels explores
how content creation, distribution and engagement Are evolving. Featuring a curated selection of
producers, actors, directors, artists, creators And founders with traditional and Web3 experience.
Today's panel explores how Web3 will transform the Ways content is distributed to audiences.
Featuring Andrea Berry of THETA.tv, Josh Otten of Ronin, Stephen Murray of Bingeable and
Mihai Crasneanu of Beem. Hosted by Cointelegraph's Anastasia Drinevskaya and Brett Claywell of Solis.
This is the future of Web3 content distribution. Welcome. I am Brett Claywell from Solis and joined
by Anastasia Drinevskaya from Cointelegraph. We're producing a series on the intersection of
traditional and Web3 media, looking forward and We have a panel for you today on: what is the
future of content distribution? So I'm joined Here on Zoom by our friend Mihai Crasneanu from
Beem. I have Josh Otten from Ronin, Andrea Berry From Theta and Stephen Murray from Bingeable. So
maybe I'll let you get into the first questions. Yeah, let's start. Web2 brings value
through data and Web3 brings value Through cryptocurrency. How will this
impact content distribution, actually? Well, I'd like to say with some of these broader
questions, it's like, we don't know, we don't know Yet, which is exciting. I think we're all in
these industries and thematically we're tied Together all the different companies because
we're creating new paths forward in this space. Simply to answer your question, it would
be that tokenomics allow for businesses, Content owners, the creators to drive
incentivized behavior that they want to see, Right? And there's all of these earn-to-watch,
to-play models that are possible with this. So That would be like my most literal, simple answer,
although it's very difficult to stop there. The terms are overriding the technology or
the opportunity, right? So it's more about, You know, speaking to what you
just said, Web2 was about data, But what is Web3 about more
broadly in distribution maybe? I actually embrace Web3, not because of
the technology, not because of some sort of Format. I embrace Web3 because of its moral
construct. It is about shifting the balance of Power. It says that the creators and the community
they build are more powerful than the pipes that Deliver their work. And the entertainment
industry is structured exactly the opposite, Where the value is in the ability to market
and distribute, thus undervaluing the ability To create. As it relates to the technology that
underlies it, we'll see what that turns into, You know, NFT that is connected to a
movie, I don't think that's called an NFT, I think that's called a movie because the consumer
doesn't have any idea or care what the format is. We need to maybe stop naming the technology
as the thing and name the thing the thing. Josh, a lot of companies over the
past decade have shifted to digital,
But you're still focused on television in a lot
of ways, right? How is Web3 going to affect the Television experience versus maybe what a
lot of people are focusing on in digital? Yeah, I mean, I think the way that we see the
landscape we launched ALTRD.tv and we're launching A couple of those TV networks. I think it's going
to take a long time to shift the actual content Consumption behaviors, right? It's very difficult
to shape or shift consumer consumption habits, Whether it's television or shopping experiences.
You can sort of make them better or easier, But to do a full paradigm shift where I'm now
all of a sudden changing how I view things Or watch things or consume them. All that
being said, I think what I love about Web3, And it's sort of both what you guys are saying,
I think is a heavy influence on it is the utility Around it. So I think what does Web3 enable both
from maybe philosophical of the philosophy of More control from the content creator and a
deeper and more direct connection to the consumer. And at the same time, we have to make sure
that we're making it easy to onboard and Actually forcing a change of consumption
on the content side, but augmenting it. It's like choice. We're giving them more choices,
we're giving them more opportunities to have, To kind of create their own experiences. Mihai,
to pull you into the conversation, I think a lot Of what we've seen pioneered is in that space. So
if we're looking at traditional live streaming, And traditional live streamers or content creators
in that space who have already been successful, What would be your argument to why Web3 is
going to be a better opportunity for them Based on what we already see and the
success they may already be enjoying? Everybody is fighting for the last 20, 30,
40 years for people to pay for content. That's the main problem of every streamer, right.
And they were juggling with all the distribution Models, because at the end of the day we realize,
you know, and after 20, 25 years spent in Streaming, you know that well, nobody really likes
to pay for content, right? People want to pay to Support a creator, but they especially want to
pay for an experience and a form of utility. But Mostly they want to pay for belonging to a group,
to belonging to a certain subset of fans. Right? They want to experience something. It's where as
humans, we live experiences, essentially. When you Talk about streamers, you know, we all know that
you need big numbers because nobody pays too much. Nobody wants to pay too much. It's a fight for
price. And at the end of the day, the creators Don't get much of that share. So you really need
to reach billions of people to make some money. In The world of Web3, we need thousands of people who
are really passionate and love the experience, and Because they love the experience, are happy to pay
from their pocket ten times more, 100 times more Than being fed a stream of content. Look at music,
look at art, look at anything. People are, the Fans crave to give their money, but please give me
an experience. Give me authenticity. And I think That's what brings to the entire paradigm shift
in entertainment and distribution in general.
There are always back and forth to the community
question like how community changes with time and With technologies. And I do have a question to
you, Josh, in terms of television, I think it's Very, I'm very curious how you're fighting with
the streamers for audience for the community, Because it's obvious for everyone that television
lost at some point the community. Because Back to the years, television was the
only one resource after the radio to Have in use. And now we have so many media
and in terms of what media means, we have So much inside. So how will this experience
change the television in your point of view? Yeah, what's interesting, I mean, even what is
television anymore versus what is film, right? So the reality is at the end of the day, we have
a place where we go to consume content. And right Now about 95% of that, especially in a post-COVID
world, is a TV that's on your wall. But you bring Up a great point, which is also how do you acquire
audiences when you have a massive fight for those Eyeballs, whether it's Hulu or Netflix or all the
Disney+, all these places. And so, number one, I think it's difficult, but you have to deliver
something unique, you have to have a unique Audience, you have to have a unique point of
view. And I think that's what's exciting. Again, One of the reasons we're excited about Web3 is
it's going to have basic utilities that's going To allow us to empower smaller communities to
be more involved and engaged. One of the sort Of secret sauces of TV versus even social media
is that either through a revenue standpoint or Through a sort of a power standpoint, you know,
150,000 people watching an hour of content in A TV environment is worth a million people or
2 million people or 3 million people watching Maybe even a TikTok or an Instagram reel, whatever
it is. So the power dynamics aren't the same. So You're going to get a more engaged, longer
audience and there's more ways to monetize That. I think that's going to be the last thing
to shift. But I think again, the best thing to Do now is how do we incentivize these clusters
of audiences in the groups of tens of thousands, One hundreds of thousands, and who are watching
specific things and get them into the fold of Web3 by using utility incentivization,
tokenization, all these other things. I think too often Web3 is focused on disruption,
right now, right? And I don't think that's what The focus should be on per se. I think it's
about being additive. But what probably most Excited about in terms of the monetization
and distribution is musicians have always Had the ability to go directly to their fans.
Right? Ludacris went gold out of his trunk. Right. That's the ability to engage, and us as
content creators, we've never had that ability Until now maybe. So how, knowing that
the infrastructure is going to be Very slow to change, how is Web3, what
can we take from what music has taught Us to slowly advance this direct
to consumer opportunity we have? I started a little record company out of my,
literally built a recording studio in my back
Yard and started a record company, a little indie
rock label in Nashville, Tennessee, back in the Day. And the way we marketed all of our bands was
we used street team marketing. And the idea was Relatively simple. We would go to college campuses
and certain markets, and we would find kids that We thought were really into music, and we'd give
them a baseball hat that had our record company Logo on it and say: "Yeah, you live in Sheboygan,
but you're now in the record business and you can Tell all your friends that you're in the record
business and you can say, "Hey, my band's coming In and playing this weekend," and if you get
enough people to come to the show, you're going to Get backstage and the band will thank you for all
of your work." That was catnip for a fan. It was Like, this is the coolest thing that they could
do. And when I started seeing this shift where The ability to distribute was becoming less and
less the purview of the entertainment industry, In other words, when it shifted from terrestrial
distribution to digital discovery and consumption, That was an opportunity to take that model of
street team marketing and bring it into the Digital realm. So starting in 2007, I created a
company called Amplifier, and the idea was that If you speak to your community the right way, if
you empower them, if you align their interests, They will go do so much marketing for you that
you can reduce your traditional marketing spend. And now we're bringing that into kind of the
Web3 world. So, this is something Mihai and I talk about quite often, and even Andrea and I
have talked about it. You know, is Web3 right now The origination or the destination? Right?
Meaning that is this where projects can be Created, but maybe not necessarily where we are
expecting the community to come to consume that, It's not the destination, it's the origination
of these projects, setting them up in such a Way where the creators are in control, they own
their own IP and they have built a community of People where the new logo hat is an NFT that
identifies you as part of that community, As part of that team, and it aligns your interests
to go and actively amplify that project to people Who know nothing about NFTs, who know nothing
about crypto, who know nothing about Web3, And maybe are even scared of it, but they have
the ability to go and reach those audiences. The best way to convert an audience is to
not have to find them first, but simply to Just engage them and give them something that
they already want and an easy way to get it. Entertainment is the greatest gateway drug
to getting consumers to adopt new technology That's ever existed. The revolution of Web3
will be led by entertainment and by creators, 100%. But right now, you know, there's an old
rule in business: if you want somebody to adopt New technology, it better make something they
already do easier, not harder. And right now, We're asking them to buy the limited edition
Blu-ray of a movie that you've never seen that Hasn't come out yet, and oh, by the way,
you have to jump through a lot of hoops, And by the way, you can't use money. You know,
you've got like it's really complicated, it's
Confusing. If we fix that, then we can shift from
Web3 being the origination to the destination. Well, I think there are two things too. I
think we started, the challenges right now Are twofold. So number one, I'll go back to
how I found out about NFTs. I was sitting, This was about a year and a half ago,
someone explained it to me. I thought It sounded ridiculous. I was one of those
'right click', 'save as' things I didn't, You know, I didn't understand it because what
was being sold to me at the time as an outsider Was this concept of digital ownership. And the
problem I had with what I was owning was absurd. I didn't care about it. And so
what I quickly realized was: "Oh, These people are creating intellectual property, But they have no idea how to create intellectual
property." They are creating IP, i.e. a monkey, Bored Ape, and then you're digitizing it and
you're creating ownership structures and all these Things. But the people creating the intellectual
property had no true understanding, in my mind at The time, of actual intellectual property. They
didn't know how to monetize it or distribute it Or what IP actually is and what it means. And
so you kind of go down this rabbit hole of the People who are most engaged in the community and
the people that are creating the most things are Creating it within this super small, exclusive,
non-inclusive bubble where they're just speaking Down to and amongst them their own sort of
converts. And so when I got involved, I was like, Media is the only vehicle that will convert
the non-converted into this ecosystem. It's The only thing that will work. It translates, it's
analogous because you have intellectual property, I.e. this Bored Ape, and then it goes there. So
I was like, there has to be a video that's based Off of this. And we ran into the team that did
the Red Ape Family, and so it was based of the Bored Ape Yacht Club. And so we distributed the
content and they had a really interesting model. They raised money, they had the IP, they own
the NFT, they created an animated series. The problem was the economics were heavily focused
at the time on these sort of "Web3 tokenomics" Where you charge a lot of money for the NFT and
that financed everything and I was like: "No, no, Guys, you should be giving this away." Like, why
are you, you shouldn't be charging anything for It because the goal is if you can drive 100,000
people and incentivize them to watch an hour of Your content a day, I can literally show you
through math how you'll be making $6 million A year in revenue that you can then distribute
back to your owners, even if it was free. Long Story short, where we are today, again, I keep
going back to the thought process of, okay, Web3 not as a destination, but as a utility, as
the thing that adds value to the consumers, has to Be so seamless and easy that we're not requiring
you to change how you consume content. Someone Has to pay for it, by the way. You're either going
to pay for it or an advertiser is going to support It. So one of the people, you have to monetize it
in some way. And it has to be, I shouldn't have
To have a wallet, I shouldn't have to understand
cryptocurrency, but there needs to be some value. And we're experimenting with you on a project Where we launched the content
before we've launched NFTs. Exactly. Yeah. Because we're building the
community through the content. Exactly. And then the content, the community
will get engaged with that and start Participating. And now you give them
something to further that experience. We have position right up front and then convert. And we've talked a lot, Stephen, about how we
built Solis is you don't have to have a password, You don't even know you have a wallet,
you're going to buy an NFT and not even Know you bought an NFT. You just participated
in some way. You support it in some way. Now You own something. But the technology behind
it too often has led versus just been there. Well, the entertainment industry sees the
audience as an inverted pyramid. There's The audience, the people who are going
to watch it, there's the fans and then There's the collectors. And Web3 right
now has flipped it over. And it's like: "No, it's the collectors." And I'm like:
"That's just by far the hardest path." But Star Wars didn't start with all
the collectibles, they built the world, The people got enthusiastic about
the world. And now, you know, The collectibles have skyrocketed in value versus
the opposite of what we've seen in the NFTs, Where they skyrocketed and then plummeted
because you had nothing to hold that up. And if you're implying that NFT ownership in some
way in these projects, for some sort of shared Ownership of the IP or anything like that, that's
awesome as long as it stays in this world. But the Second you put it into the traditional system
where they acquire the intellectual property, It's no longer yours, which means it's no longer
your NFTs holders either. So it breaks the whole Thing. There has to be something that allows that
to exist, and that's going to come as a new model. I want to get to Mihai real quick. Because I want to involve Mihai real quick. That's what I'm saying. Yeah. With what Mihai is doing with Beem
is that, you know, something I think where Web3 is starting to emerge and we talk
about this a lot at Solis is, you know, When I was an actor, I felt like an indentured
servant. I felt like I've been, you know, Never in control of my own career. And that was
always a problem. I got fired with my reel in My hand when I was on One Life to Live, like
literally going in to turn in my because I was
Pre-nominated and I lost my job that day. So like,
even when you're being recognized for good work, You don't have control of your career. And I
think we built this entire company based on This idea that we want to give power back to
talent in some way, give them control, give Them at least a voice in their own IP. And I think
that applies not just in front of camera talent, But we see a lot of streaming platforms are giving
less and less ownership to IP creators. So what You're doing with Beem is really exciting,
I know you have an interesting perspective. How is Web3 giving power back to creatives
and in what ways is that most exciting to you? I think we reached a point where we can't go
any further with the platforms, right? We were Dominated by five social media platforms and we're
dominated by five streamers. The problem with that Is that creators don't own much. They're slaves
of an algorithm, of a corporation of, you know, The contracts that they have to sign to make a
living. Web3 is the first technology that the Human race invented in millennia of history that
allow organization an exchange of value without A central authority and without trusting it to
anyone. Because we love people, but we know that They're not, we cannot trust them with power and
money especially. And that technology allows us That, right? For the first time in our history. So
let's use it in a smart way. And that's true. And Users might not care about fundamental things.
They want to enjoy their entertainment. So it's Up to us to put a nice wrapper around it. But
fundamentally, the essence, I think, is there. Is it worth to force engagement of audience to
Web3 space? Because if we have this power to Change it, we have platforms for users to change
it. But you think like they still can be engaged At some point, but maybe we can force it, not wait
for when they will behave themselves naturally In Web3 space. Maybe we can force educational
process. What do you think about this, Andrea? I think you kind of alluded to it earlier.
I don't think we can force consumers to do Anything. And we have to build good products
and good experiences that are seamless. And, You know, we have clients all the time who
ask us: "Can we not call it an NFT?" And They expect us to push back and want that. And
we're like: "No, let's brainstorm. Like, please, Please." Maybe they will be the ones to understand
what the new term is or how to make it term less, I guess. But I don't think we can force consumers
to do anything they don't want to do. And in fact, You know, 10 years ago, even 20 years ago, for
sure, nobody asked about: is this built on AWS Or Microsoft Azure? Nobody even knew. Nobody
cared. I think it's good that people care now, But we're almost overjudgmental of this space
thinking we learned how Web2 has burned us and Things that are happening with privacy
and data. And so I think that's created Like PTSD for people to be more skeptical
about any new technology. So in one way, That's good, right? We want that. We want
people to be empowered with the knowledge, However, at the end of the day, so that
won't drive, won't make forcing it possible.
At the end of the day, though, if we build
great, exciting technology, you know, when Snapchat started, like that was weird. It was kind
of odd. My little sister taught me how to use it, And then it was super intuitive. At least when
it launched, it was very intuitive. And it was So cool that it was creative and it didn't
matter how it worked or what was behind the Scenes. I'm waiting for that next Snapchat or
tech, and one of my favorite things that I was Telling Stephen about the other day is these
'aha' moments that I'm having with friends And family who are skeptics. And I asked them:
"When's the last time you went to a sporting Event? Right? How did you buy your ticket?"
They said: "I got it from my friend." I said: "Oh, they sent you a screenshot?", "No, I had to
log in, transfer ownership." And I'm like: "Yeah, That's Web3. That's an NFT what you described."
They were like: "Nooooo." And I was like: "Yeah!" And then I, you know, pull out my Apple wallet.
And that's a really great education piece too, To show people like: you're already kind of doing
this, but it's actually better for you if this is An NFT, because I could send you a screenshot of
my Starbucks card and you can walk in and use it. If that was an NFT, that would be impossible,
right? And I think we're all talking about Creators and we're like, you know, this is
better for the creators. And that's right. But it is better for traditional businesses,
too. It solves real problems. And that's a Lot of my focus in my industry. That's my
career of empowering these executives with More information of how video technology
works because it's really complicated. You know, it's easily underestimated.
It's a behemoth of a beast. And it's, You know, I could go into it, it's like today, I'm
sure you're dealing with this now, building your Platform and having to use some Web2 elements
and some Web3. Web2, it's like Frankenstein, And the business intelligence is all scattered.
The margins get really difficult. Web3, of course, You can use different elements, but it doesn't
look like Frankenstein stitched together. I think Where executives, traditional media executives
get spooked is they think they're losing control And power of what they know. And I'm trying to
educate them of, no, this is where everybody wins. You can build better products. You can have NFTs
or mini-contracts directly with your consumers. You know, we're still in an era where we're
looking for mass adoption of something that's Micro adoption right now. And we're in an
era where we all probably still know someone Who won't buy something online because
they don't want to put their credit card, Right? They see you tap your phone
to something and their mind is blown, But they still know how to go see a movie.
They still know how to turn on a TV and watch Something. That experience doesn't change.
And that's what we're talking about here, Right? Keeping that consistent, just
changing the mechanisms behind the door. One of the challenges that we have right now
in this space is that what Web3 does really
Well is it solves a problem for creators,
financiers, I think that's a big part of What we focus on is de-risking, utilizing
what Web3 is good at to actually de-risk Financiers. I don't know that Web3 is really
solving a problem for consumers yet. Right Now the lift is higher than the benefit. And I
think that will change. This is just, you know, It's Moore's Law, you know, a version of Moore's
Law. Things will get better, they'll get faster, It'll become more frictionless. But, you know, I
mean, the reason why Netflix destroyed Blockbuster Was not with technology, it was with the US Postal
Service. They recognized that getting in your car And driving to Blockbuster and standing in line to
rent your movie and then bring it home and then, God forbid, don't forget to bring it back
or else you pay a huge late fee — that Was a pain in the ass. And they were like,
Netflix was like: "We'll mail it to you." So if we're talking 2000s, it's like Pets.com,
right? It's like the reason Pets.com failed. The infrastructure wasn't set up. The
delivery, the overnight, the postage, All the things that made what is now Amazon
drone dropping off cat food overnight or the Same hour. You know it took two decades to
get there. So consumers are ready to adopt As soon as it fits into their existing content or
consumer purchasing decision making trees, etc. So I agree with you. I think from a business
case, it's like the ability to finance content, Distribute royalties, transfer ownership, contain
digital goods and digital sort of assets, and then Utilizing that cross-platform, NFTs are amazing
for that. But this needed to happen. We needed to Have a complete implosion of the crypto economy to
stop it in its tracks because it became a Ponzi, You know, as I like to say, maybe it's not pyramid
scheme, but it's pyramid-shaped ecosystem that fed Itself and was communicating to the converted and
was just stock trading for companies that had no Basis in actual value or value creation. So now we
have to go back to the basics. We're starting over And it's like, okay, let the dust settle, now
it's time to build real utility. And a couple Of things too is like, number one, you know,
this sort of NFT craze is 2 years old. I mean, Maybe if you're an OG, it's 3 years old. You
know, I've been in the media business for 20 Years. It's always going to be easier for me
to at least comprehend and adopt and adapt a 2 or 3 year old technology and utilize it for
my business expertise as it is for someone Who's only been in the NFT space for 2 or
3 years and understand 20 years of media. And if we tie it back in to what you said,
what we've all talked about, like if you talk About how Netflix has disrupted, how long did they
deliver DVDs before they became what they are now? Sure. Right? So you have to continue to innovate, and
we talked about this in earlier panel, listen To really to evolve and continue
to move forward to find where that, If we are looking at disruption, where
that disruption and that comfortability is.
As Andrea rightfully put it, people don't even
imagine what they could do with NFTs because they Don't even understand that. Why would they? Right?
But until you didn't hold an iPhone in your hands, You just consider that your flip phone is amazing.
Until you have that in your hand and say: "Oh my God!" Right? Well, until you experience something
that's really cool like that, you don't need any More. So I believe that we should understand
where we are in time, right? We are pretty Much in 1998. People were like: "Why do I need
the Internet? I mean, I need to buy a computer, A modem. For what? You know, the yellow pages.
I have them here. Why do I need email? You know, My auntie has a fax machine, too, so it's easy."
I think we're going to get there. But, you know, Step by step, we're going to realize all
those things how they're going to happen. We can still hear the dial tone of the
dial up and we hear that mee-mee. Like That's what we're hearing right now, and we're
still playing a little bit of Minesweeper, A little bit of Solitaire. We're figuring it out. The stories are their own utility. Yes. Right. Don't forget that. I mean,
like if it can make you change your Mind or make you feel something
or make you stand up and yell, That's utility. And that's the power of
entertainment to really bring people into this. We want to empower creatives with this technology
because they will be the ones to build the cool Sh*t. Sorry. But it's true, right? Because I'm
a technologist, and technology people can only Build so much and understand the consumer. That's
really what my job is, is to help business groups Understand technology groups and vice versa. But
the more that we empower creators and help them Figure it out, they're going to go build the
next Snapchat. They're going to go figure out What this new creative product that's going
to have mass adoption, because that's their Specialty, right? They're creative. We're the
builders. And I think that's really important. Serve the creatives and the
audience will follow. Yeah, Look, we could talk about this
forever and we kind of have. We should. We have and we will. I think the whole point of
this series is conversation starters. But that's The point is like we are, we are still in the
infancy and we will be figuring it out as we go. But that's exciting. And it is exciting and honoring both creatives
and audience, the entire, and not necessarily What's in between, which I think has been too
much of the focus over the past few decades. So, thank you all for joining Mihai from Beem,
Stephen from Bingeable, Andrea from Theta, Josh from Ronin and Anastasia from Cointelegraph.
I'm Brett from Solis and thanks for watching.
Thank you.
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